It could be argued that perhaps the best thing they could have done was release a shinier version of the 16-bit Mega Drive strain - it would have been easy. But all efforts mostly fluctuated between prettier versions of two basic foundations the honest and stumbling first forays into poly-drafted 3D footballing, and the tried and tested pixel simplicity of earlier consoles.ĮA bought in then-independent developers Probe (pre-ruining via Acclaim) to run rule over the older consoles releases, so they also got stuck with the 32X port. It was everywhere on 16-bit consoles looking for a few last gasps of relevance, on handhelds people had forgotten existed and on the newer, shinier 32-bit systems chomping for a foothold. The year before, FIFA ‘95 was a shallow release, appearing on scant platforms, but that was never going to be the case with FIFA ‘96. A head-scratching oddity that was perhaps always doomed. Championed by few, ignored by many and point blank unknown by significantly more. Both were never really sure where they belonged, failing to eke out an existence in some shadowy middle ground that didn't really exist. Both game and console were sandwiched mercilessly between two generations that were each effortlessly more relevant. It could be argued that no game sums up the sorrowful saga that was the ill-fated 32X as well as FIFA ‘96 does. "The most relevant review you'll read all year."
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